GREE

If you've always been interested in mobile gaming and virtual entertainment, find out more about GREE

Founded in 2004, GREE is a large Japanese internet media company. GREE’s primary claim to fame is it’s popular mobile games in Japan, but it also has expanded to other forms of entertainment and utilizes AR/VR into their media.

Student Story|Brianna Igbinosun, CMS, '20

Brianna Igbinosun, CMS, '20

I want to be a game designer even more now because even with a language barrier I loved the atmosphere and the company as well as all the goals they had for their games which means some feelings go above the language barriers which I'd never have realized without this experience.

Brianna at her office desk

I was part of GREE’s XR group and first worked on a VR Multi-player Moon Racing Game that was used in an exhibition to celebrate 50th anniversary of Apollo 11 moon landing. I made the special effects like speed effect for cars and speed zones. I also worked on the tire selection UI. For the backend, I implemented the real-time ranking system and player assignability.

My second project was a 2D Shaun The Sheep Racing game. I re-designed the scrolling background and made an auto-lengthening trail and added a Settings Panel for the game instructor to change game parameters like length of the race or timeout time during the game session. Additionally, I added the speed effect to players.

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Student Story|Larry Wang, EECS, '18

Larry Wang, EECS, '18

By designing and implementing a game from start to finish during my time at GREE, I feel much more confident to create my own games. Working at GREE was the dream job I had been hoping for and more.

Larry wearing a motion capture suit at the Gree office in Tokyo

My internship at GREE was incredibly fun and educational. My project involved creating a simulation game for a client to assist with safety training for workers. The goal was for workers playing the game to experience the danger of their work in the highly immersive world of VR.

Developing the application involved becoming very familiar with the Unity Game Engine/C# programming as well as design work. I was asked for my ideas on the flow and design of the game, which was awesome as this is often reserved for designers. I got to learn about lighting, materials, textures, animation, and a whole host of other game related topics. As I was responsible for developing the game from scratch to final, polished product, I got to touch all areas of the game development process from start to finish which was super cool.

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Student Story|Marwa AlAlawi, MechE, '20

Marwa AlAlawi, MechE, '20

My Internship through MISTI Japan helped me get closer to my dream of becoming a bridge between MIT, Japan, and the Middle East.

Marwa with her co-workers and teammates on her last day at GREE

My Internship at GREE Japan this summer was not only educational and fun, but also meaningful on so many levels in terms of my personal growth. During my two and a half months of interning `with GREE’s XR Department, I was given the opportunity to independently develop a VR immersive game for a joint kid’s workshop by GREE and JAXA (Japan’s equivalent of NASA). With the absolute freedom of choice for deciding on the game’s contents, I was responsible for developing the game from scratch to final iteration, and even got to voice act in Japanese for a guiding character I created within the game!

 Before interning at GREE, I had some fundamental knowledge of using the Unity Game Engine for VR development with Google Cardboard, but have never developed VR content for the HTC VIVE. So, it was super cool to create content for the VIVE for the first time. Aside from that, through my internship, I became  very familiar with C# programming, and learned a lot about game related topics specific to VR. 

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